
The map will change slightly as we bring both the bridging rules from Next War: India-Pakistan back to this game, which necessitates noting which hex sides can't be bridged, as well as defining Beaches and Invasion Hexes a la Next War: Taiwan, which actually takes us back to the original Crisis: Korea 1995 map. This reprint edition will include all known errata (including counters) as well as updated counters for the US, Chinese, Russian, and Japanese Orders of Battle. Inchon Again AAR (Standard Game 1-turn scenario)įor those of you who enjoy modern military fiction, here's a link to the new e-book release ($2.99) of Larry Bond's and Patrick Larkin's best-selling (1989) military thriller, Red Phoenix.Next War: Korea - Seoul Train AAR by Brad on Hexsides and Hand Grenades blog.10 Minute Unboxing Video from Ardwulf's Lair.ASGS (in Italian) includes an Interview with Mitchell Land (in English).15 Minute Unboxing Video from The Players' Aid.Making “Next War” More Multi-Domain: Some Alternative Rules for the “Next War” Series, by Ian Sullivan.“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 5), by Ian Sullivan.“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 4), by Ian Sullivan.“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 3), by Ian Sullivan.“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 2), by Ian Sullivan.“All Along The Demilitarized Zone”: Playing Next War: Korea (Part 1), by Ian Sullivan.Attack the ROK: non-Allied Strategy Considerations in Next War: Korea, by Dan Stueber.Defend the ROK: Allied Strategy Considerations in Next War: Korea, by Dan Stueber.Next War: Korea Scenario - Modified Tactical Surprise, by Mitchell Land.Next War: Korea Scenario - Regime Change, by Mitchell Land.Next War Series: Reality Show, by Mitchell Land.


Italian Series Rules, GSR, and Playaids.

Support Files (includes Living Rules, Clarifications, Errata, etc.).Great Battles of the American Civil War.
